IO Interactive’s 007 First Light Could Be the Best Bond Game Ever Made

Spy thriller

Gaming | May 25, 2026

007 First Light, IO Interactive’s origin story for James Bond launching on Wednesday, May 27, has generated some of the most enthusiastic preview coverage any game has received this year, with GameSpot’s preview describing it as a title that “could be 2026’s game of the year and the best Bond game ever created.”

That is a significant claim for a studio whose most recent work was the Hitman trilogy. But the previews, drawn from three-hour sessions with the game’s opening chapters, paint a picture of a developer that has spent five years figuring out what the Hitman formula looks like when applied to one of fiction’s most iconic characters.

What IO Interactive Built

The development of 007 First Light began in November 2020, shortly after IO Interactive completed Hitman 3. The studio spent years in full production building a game structured around a clear central premise: James Bond before he was James Bond.

The game casts Patrick Gibson, the Irish actor, as a 26-year-old Bond who is still a recruit within MI6’s training programme. Narrative and cinematic director Martin Emborg said Gibson brought “a level of built-in impatience that was perfect for a young James Bond.” The game does not begin with a polished, unflappable spy. It begins with someone who has the instincts but not yet the experience, and that tension runs through the gameplay systems IO Interactive designed.

The story draws on Ian Fleming’s original novels and the long-running film series but is an original narrative. Bond’s established supporting cast appears in new iterations: M, Q, and Miss Moneypenny are all present, as are original characters including Bond’s MI6 mentor John Greenway, DGSE agent Charlotte Roth, game theory expert Selina Tan, and the villain Bawma.

How the Game Actually Plays

IO Interactive built 007 First Light around four interlocking gameplay systems. The first, Spycraft, rewards attentiveness: players can eavesdrop on conversations, pickpocket key items, and read the environment for clues that open alternative routes or solutions. This is the closest carry-over from the Hitman games, where observing target patterns was the foundation of every successful run.

The second system is stealth, which retains the disguise mechanics familiar from Hitman but adds two new tools: Bluff and Lure. If Bond’s Instinct counter is full, he can either draw an enemy away from a position (Lure) or convince a guard that he has legitimate business being in a restricted area (Bluff). The effect, according to reviewers, is to make stealth feel like something closer to social engineering than simple hiding, a distinction that suits the Bond character considerably.

The third system covers gadgets and equipment drawn from Bond’s intelligence background, including devices that open new routes or neutralise threats without direct confrontation.

The fourth, and the one most discussed in previews, is close-quarters combat. Where the Hitman games gave Agent 47 a cold, methodical relationship with violence, First Light makes combat feel physical and improvisational. Bond uses the environment: throwing items, slamming enemies into surfaces, and improvising with whatever is at hand. Reviewers noted the combat has a brutality that feels earned for a character who is still learning his limits.

The structure alternates between linear narrative sections and open sandbox areas, a loop that IO Interactive described as designed to give “both movie-like explosive action and set-pieces, but also the thinking-on-your-feet style of problem-solving authentic to 007.”

A Mixed Picture on Bond Himself

The strongest reservations in the preview coverage concern the characterisation of Bond rather than the gameplay. PC Gamer’s hands-on session found IO’s weaknesses “on display in a way they haven’t been since Hitman: Absolution,” noting that while the gameplay systems feel confident, the Bond presented by Patrick Gibson felt “too young, too eager, and too chatty” for the character to land with full authority.

That criticism points to a genuine tension at the core of the project. The Hitman games worked in part because Agent 47 is a cypher, a character defined by what he does rather than what he says. Bond, as written by Fleming and portrayed across six decades of films, carries enormous audience expectations. A younger, less composed Bond is the premise of the game, but it is also a premise that some players may resist regardless of how well it is executed.

GameSpot’s preview was considerably more positive about Gibson’s performance, finding the impatience and edge convincing rather than off-putting. Nintendo Life’s roundup of early access sessions found broadly positive reactions, with most outlets describing the stealth and action systems as the strongest work IO Interactive has produced.

The Platform Picture for 007 First Light

007 First Light releases on May 27 for PlayStation 5, Windows via Steam, and Xbox Series X and S. A Nintendo Switch 2 version is planned for later in 2026. IO Interactive developed the game in partnership with Amazon MGM Studios, which released a launch trailer this week featuring the game’s opening sequence and several set-piece moments.

The game releases into a May that has already produced Paralives and is building toward a busy summer schedule. Whether it sustains the early preview enthusiasm over a full playthrough is a question that reviews, expected Wednesday, will begin to answer.

For IO Interactive, the stakes are considerable. The studio proved with the Hitman trilogy that it could build one of the most mechanically rich action-stealth games in the genre. 007 First Light is the test of whether those skills translate to a character who carries decades of cultural expectation alongside whatever gameplay systems his handlers design.

Sources: 007 First Light, Wikipedia | 007 First Light Could Be 2026’s Game of the Year, GameSpot | After 3 Hours with 007 First Light, PC Gamer | Round Up: Previews for 007 First Light, Nintendo Life | 007 First Light Guide, GamesRadar

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